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The University of West Alabama
Intramural Sports
Basketball Rules
1.
Rules:
Official
National Federation of State High School rules
will be followed except as modified below.
2.
Players:
The game is
played between two teams of five. All players
must show their UWA ID to the game officials
before they are eligible to play.
3.
Clothing:
Game jerseys
with numbers are supplied by the IM Department.
Should a team desire to play in their own
jerseys, they should all be of the same color
with numbers plainly legible on the back. ID’s
are required for checkout of jerseys. No black
soled shoes which mark the floor, barefoot or
stocking feet are allowed. Jewelry is not to be
worn (this includes rings, watches and
earrings). Wedding bands will be allowed to
remain on fingers if desired.
4.
Court Policies:
Food and
beverages may not be brought into the gymnasium
area. All food and beverages must remain in the
lobby of the gym. Conduct of the spectators is
the responsibility of the Team Captain before,
during, and after the game.
5.
Conducting the Game:
A.
A game will consist of two halves of 20 minutes
each. The clock will stop only for team and
official time-outs during the first 18 minutes
of each half. After which, the clock will be
stopped on all whistles.
B.
Game time is forfeit time.
C.
All games will start with a jump
ball unless preceded by a technical foul. All
held balls will result in the alternating
possession arrow being used. All overtimes will
begin with a jump ball unless preceded by a
technical foul.
D.
Teams will be allowed two (2)
time-outs per half. No carryover of time-outs
from the first to second half is allowed. Teams
will be allowed to carryover all unused time
outs from the end of regulation to overtime and
from one over time to the next.
6.
Free Throws and Fouls:
A.
Personal fouls on missed three point tries will
result in three free throws. On made three
point shots, one free throw will be given.
B.
PLAYERS MAY NOT ENTER THE LANE
AREA UNTIL THE BALL HAS TOUCHED THE BACKBOARD OR
RIM ON A FREE THROW ATTEMPT.
C.
The ball will be awarded out of
bounds on all common (non-shooting) fouls
until the seventh (7th) foul of each
half. On all subsequent non-shooting fouls, a
one and one bonus will be given. On the tenth
(10th) foul of each half, the
two-shot bonus will be invoked.
D.
There are no free throws awarded
in a player control foul situation.
Player control fouls do count towards the teams
bonus situation.
E.
On all technical fouls (except
double technical fouls), two (2) points will
be awarded to the opposing team plus the ball
out of bounds at the division line. No free
throws will be attempted for a technical foul.
Technical fouls are counted towards a players
disqualification (five fouls) and the teams
bonus situation. Two technical fouls by any
player or directly at the designated coach will
result in ejection from the game and the gym.
Three total technical fouls, indirect or direct
technical fouls attributed to the coach will
result in ejection. Players, coaches or fans
ejected from a game are ineligible for any
further play pending their meeting with the
Intramural Staff.
F.
On all the intentional fouls
(except for double intentional fouls), two
(2) free throws and possession of the ball at
the spot nearest the foul will be awarded. An
intentional foul during an unsuccessful three
point attempt will result in three shots and the
ball. On a made three point shot, two (2) shots
and the ball.
G.
On all flagrant fouls,
players will be given two shots (three if in the
act of an unsuccessful three try) and the ball
and the offending player will be ejected from
the game.
7.
Substitutes:
All subs
must report to the scorer’s table. Subs may be
made only during a dead ball situation and the
players must wait to be beckoned onto the floor
by the game officials. Players attempting to
substitute during time-outs and between halves
must report before the 45 second warning period
has elapsed. NOTE: Players arriving at the game
late may be added to the score sheet without
penalty after showing their photo ID to the
scorekeeper.
8.
Official Score:
The official
score of the game will be kept by an IM
scorekeeper. It is highly recommended the each
team provide one (1) person to assist the
scorekeeper with identification of names and
proper number assignments. In the event of any
discrepancy, the running score of the game score
sheet is the official score.
9.
Mercy Rule:
No full
court press will be allowed when a team achieves
a 30 point or greater lead. If a team continues
to lead by 30 or more points with two (2)
minutes to go in the 2nd half the
game will be considered complete. To avoid
injuries and prevent conflicts, a game will be
considered complete at ANY time a 50 point or
greater lead is attained. If a team attempts to
make a mockery of the game by continually
attempting to keep their lead under these point
margins, the game may be forfeited and the win
given to the team that is trailing.
10.
Overtime:
If the score
is tied at the end of regulation play, the game
will continue without exchange of baskets for an
overtime of three (3) minutes. The clock
will stop on all whistles during the last minute
of this period. A team will be allowed to
carry over all unused time-outs from the second
half to the overtime and will be granted one
additional time-out.
11.
Conduct of Coaches:
Coaches are
defined as non-playing, not-dressed-to-play
individuals. Only one person may be designated
as a coach and sit on a team’s bench. Coaches
must remain in their coaching box of 6’ long by
4’ deep beginning at the end of the bench
closest to the scorer’s table. Coaches may
stand in this area as long as they are coaching
their players. All other bench personnel must
remain seated at all authorized times. A
technical foul on a coach or bench personnel
will result in revocation of the coaches ability
to stand as any spokespersons on the floor.
When the team captain is out of the game, no
designated spokesperson is authorized.
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